![]() All in all, combat, even though it isn't the focus of the game, feel really rewarding.Īnd that's why it sucks so much that there isn't enough of it. Thankfully that skill isn't as OP as it used to be in Rise of the Tomb Raider - the timing got a lot more tight. Getting headshots is rewarding, and not just with the extra XP. Melee isn't as good, as if Lara's pick axe goes through enemies like a paddle through water, but you shouldn't be using melee most of the time anyway unless you've unlocked the counter attack skill that one-hit kills almost everything. One of the first things you'll notice when you get thrown into your combat and stealth sections is that the gunplay (arrowplay, too) and silent takedowns feel amazing. Nocking, aiming, and letting an arrow loose all feel tight and responsive. In the pictures below, Lara is somewhere in there, hiding. To its credit, though,the same darkness gives Shadow of the Tomb Raider's stealth sections some nice visual depth. Is that cheating? Maybe, but it gets really hard to see what's going at some points. I would sometimes even use the photo mode and raise the brightness all the way just to be able to see what's around me. ![]() Problem is there are portions that are just completely devoid of any light, making it difficult to just move around and traverse the environment. On the other side of the same coin, Shadow of the Tomb Raider uses lighting (or lack thereof) very effectively to affect gameplay and mood. There are some parts that are legitimately just way too dark. The game is dark, and I don't just mean tonally. Unfortunately, a good chunk of the game locks out your ability to swap out costumes, which kinda irks me, especially since there are skins you work for and craft using resources that give bonuses, only to have those stripped away from you because the game decided Lara needed a specific costume on.Īlso, thanks to photomode, a feature ALL single player games should have, it's possible to get some really gorgeous screenshots. Most of the old outfits from Rise and the 2013 reboot are there, as well as some classic low-poly skins. Important thing is that Lara Croft is a sight to behold. The NPCs and some of the supporting characters aren't as detailed but that's to be expected. Facial animations are so good that just a subtle expression can convey so much emotion. Underwater areas, which is a sizeable chunk of the game, looked brilliant, as well.Įvery tomb and ruin has its own little visual identifier, which makes exploring them easy to tell apart in case you wanna do a bit of backtracking. The towns feel alive and lived in and organic, while the ruins look dank and dreary and dangerous. This is especially true for the outdoor bits lit by daylight. It's one of those games that you could pause and screencap at any moment and it'd look like a poster good enough to advertise the game with. This is probably the most gorgeous game on the PS4 that isn't a console exclusive. If you thought Uncharted 4's jungle vistas were something to behold, you ain't seen nothing yet. Gamers know that only sucky games go on sale soon after launch.īut is Shadow of the Tomb Raider actually a weak game? Or was it Titanfall 2'd? Well, let's take a look. That hurts if you were a pre-order buyer. During the Steam Autumn sale, it was discounted by 50%. Potentially as a knee-jerk reaction from Square Enix, less than a month later, the same hardcore fans felt like they were slapped right in the face in the form of a heavy discount on Shadow of the Tomb Raider on all of the platforms. Because of the tight, crowded release window, gamers who only wanted to buy a few games probably opted out of Shadow of the Tomb Raider and only the hardcore fans got behind the latest Tomb Raider game. Shadow of the Tomb Raider released at a pretty weird time - right next to PS4's Spider-Man and a few weeks away from Red Dead Redemption.
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